As a 3D artist at Wixot Games, I specialize in hard surface game object modeling, utilizing advanced techniques such as Mesh Rolling Shader, Mask Shader, Texture Transition Shader, and Light Sweep effect to create visually dynamic objects and environments for "House Renovation." My expertise extends to crafting vibrant colors and textures, designing striking app icons, and optimizing performance through efficient use of texture atlases. The game exemplifies my commitment to seamlessly blending creativity with technical proficiency, resulting in an engaging mobile gaming experience.
....Key Roles....
Hard Surface Models
  ★ Textures, Colors, Materials
 Particles
   App Icons
 Optimisation
   Shaders

Current Appicon

__Shader Links__
You can click  to the links below to see the pages about shaders we used in this project
__Gameplay Videos__
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