Despite the inherent limitations associated with dressing games, such as a lack of diversity in user context, My Fashion Show achieved notable success by progressing to the Soft Launch stage at Rollic Games. In the initial phases, my focus was directed towards eliciting a captivating fashion ambiance within the environment. Delving into the aesthetic aspects, I paid careful attention to colors, materials, and lighting. By the side of working on integration of characters into Unity project, I worked on creating materials and color alternatives for characters. For the VIP door, alongside an HLSL shader I developed, I prepared particles from asset library of the company.
....Key Roles....
Environment
Color and Materials
Lighting
HLSL Shader
Particles
__Shader Links__
To reach the page for Offset Shader which displayed in the video above, you can click the next button.
__Gameplay Videos__
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